Last year Abby and her cousins discovered the board game Catan and really liked it, although the game play and strategy was a bit complicated for her to grasp. We then bought a Junior Monopoly game so that Clay can play as well, but Abby said that she needed something more challenging.
When we were offered to try out Hotel Tycoon, I was hoping that this would be the board game that Abby can understand (the strategy and how all that "evil" hotel business works), and that it will be challenging enough for her. I think it did not disappoint!
Hotel Tycoon (RRP £24.99, suitable for 8 years+) is a 2 to 4 players board game. It comes with:
- Game Board
- 28 Hotel Buildings (requires construction)
- 1 Control Tower (requires construction)
- 1 hangar (require construction)
- 8 Recreational Facilities
- 8 Hotel Title Deeds
- 30 Hotel Entrances
- 1 Pack of Game Bank Notes ($50s, $100s, $500s, $1000s and $5000s)
- 4 Airplanes (playing pieces)
- 2 Dice (1 normal, 1 special)
- 1 Set of Rules
- 1 Set-Up Sheet
The aim is to be the last player standing (and everyone else have gone bankrupt!).
Tip: Before you get everyone excited about the game and want to dive straight into it - the first part of the game requires constructing building pieces, and we'd recommend a trial run of the game as well to fully understand how it works. Both parts are fun as long as the players know what to expect at the beginning.
|Top right: You can remove the protective film from the plastic building pieces|
Bottom right: Slightly more fragile pieces where a bit more care is required when constructing
|Right: All buildings will fit back into the box in a few different ways, and the box lid will close properly|
The construction part includes folding the building bodies together (no sticky tapes required but you can if you want to) using the pictured instruction, and attach them to the roofs and base made form hard plastic.
I was a bit worried that the buildings (building bodies are made from thick card papers) and recreation facilities pieces (made from thin card papers) might break, but they are fairly sturdy. Unless young children purposely pull/ tear the pieces apart, they should last. For us, majority of the buildings stayed together apart from our Dragon Gate hotels (it could be just a random misfit), which are a bit loose and the top and bottom will fall off the body. But it isn't really an issue when they stand on the game board.
I have to say that my favourite hotel buildings are from the Artika hotel. The building bodies are made from bendable plastic pieces and they gave a really nice icy effect! Another great thing is that all cards are pre-cut, so you don't have to spend ages popping them out from a big piece of card.
|Note: This is not the game startup setting.|
I recommend doing a trial run for this game instead of just reading through the rules to learn the game play together as there are quite a lot of details involved (it makes the game more fun though!).
After our trial and error run, we found out that you should set up the game as in the above picture (not with all the buildings already in place, but with just the control tower and hangar). The guide did tell us of course, it's just easier to understand once it is set up in front of our eyes (especially when we have a tendency to glance through words!).
How to Play:
Each player (up to 4) takes an Airplane as their game piece, and move around the board using the normal dice. The first step is to buy a Hotel Title Deed, then apply planning permission to build a hotel entrance, and then, following the title deed's instruction, continue buying hotel buildings for each hotel (each require a planning permission) to increase the hotel's star rating.
The fun bits:
- You can buy as many entrances as you like to your hotel (one entrance per landing square)
- As soon as an opponent lands in front of your entrance, they have to pay you (so the more entrances the merrier). How much depends on the number of nights he/ she is staying (determined by rolling the normal dice) and what star hotel it is (between 1 to 5 stars)
- You can get free entrances or even buildings if you land on the specific square (see below picture)
- You can get $2000 when passing by the hangar
- You can buy hotel entrances for each Hotel that already has at least a building when passing by the Control Tower
- You have to apply for planning permission to build hotel entrances and buildings, using the special dice. There is a chance that you can build something for free!
- You can buy out someone else's hotel through auction
The pull-your-hair-out bits:
- You cannot buy a hotel entrance on a landing square that already has a hotel entrance (to an opponent's hotel, for example)
- There is a chance that your planning permission is rejected (by the special dice *insert evil laughter from opponents*)
- There is a chance that you have to pay double the price to build something after applying for planning permission (because the special dice says so *insert louder evil laughter from opponents*)
- You have to pay for staying in an opponent's hotel when you land in front of their hotel entrance. How much depends on the number of nights you are staying (determined by rolling the normal dice) and what star hotel it is (between 1 to 5 stars)
- There is a chance that you'll have to auction away your hotel(s) to pay off a debt (see example below)
As I said, there is quite a bit of details involved in the game, but it should take no more than one game trial to understand everything. After learning how to play, the rest is down to strategy and luck!
|Left: Free Building square|
Right: Abby's Hotel built completely free through luck
|Left: Abby's stack of Title Deeds|
Strategy vs Luck:
|Building as many entrances as possible to prevent the opponent to build theirs, especially in front of expensive hotels!|
While Abby wasn't paying attention, I bought all the entrance plots in front of her high class hotel she was building. By the time she noticed it ("how come no one ever visited my ho... whaaaa?!"), it was a tad too late (although I missed a back entrance apparently)!
And then, when I needed to raise money, I set a trap for the poor thing to fall into. I told her that I'd sell her a hotel plot (that only has 2 entrances to it with no buildings built yet). I asked her how much she was willing to pay for it and she said $5000. Instead of reminding her that she could bargain for it, I took her offer like any business man would! I was pretty impressed though that it didn't take her too long to realise that she's made a mistake.
She wanted to buy the first building for the hotel she bought from me, which cost $3500 to build, but she would have to pay $7000 if she rolled double the price on the special dice (that's why I never get to build it). Her reaction again was really funny (I was so proud of her that she didn't end up crying and gave up on the game!) Of course, I did help her in the end (after some "moral of the story" ramble). After all, it's the fun and her learning something worldly counts.
I'm pleased to say that, through playing Hotel Tycoon, Abby has learned several important lessons:
- People will be dishonest or trick you to "win"
- Number Bond is very useful
- The Bank always wins!
- It's not nice to be a sore loser or sore winner
I'd say that this game is pretty educational and well worth the money!
The actual game (not the trial game) took me and Abby approximately 1.5 hours (had a break here and some teasing there), which I really like and she didn't mind. The estimated game time is 40 minutes, so it depends on how you play the game really. If it takes a bit too long, you can always take breaks ("no one touches the game board!").
We really like the game, and even Clay wants to play it again, even though he'll get fed up half way! I bet it'll be even more fun when we get to play it with my niece and nephew! Looking forward to it!
If you like the game too, you can buy it now from Argos, Smyths, Tesco, Toys R Us, The Entertainer, Harrods, Amazon. Perfect for Christmas!