Yesterday I mentioned that my favourite game type before having Clay was MMORPG, but before that (I'm such a gamer! *Ehem*) I was really into point-and-click games. You know the kind where you point and click at places to find clues and combine items to make something useful, then solve a puzzle? The room escape range for example, is a kind of point-and-click, although it doesn't have all the features.
I haven't played any for years now because I couldn't find any (I admit I wasn't really looking very hard) that are as good as my favourite point-and-click series - Little Big Adventures and Monkey Island (ahhh the classics!), so I'm really really glad that I gave Adventure Time: Finn & Jake Investigations a try, because it is definitely comparable! The 3D cartoon graphics, the humourous dialogue in that American accent (haha yea it became part of the memory), all reminded me of the good old days!
I haven't gotten really far because I'm er, a bit stuck at a puzzle, and I'm trying to avoid cheating like I used to (one must get through the game...), because I really want to solve the puzzle myself. In fact, now that I have Abby, I might just try it out with her because sometimes, SOMETIMES, she's cleverer than me. Sometimes.
Anyway. Although I couldn't move further in the game, I do think that I can give you a general idea of what the game is about and like.
Adventure Time: Finn and Jake Investigation (pegi 7, out now on Wii U, new Nintendo 3DS, XBox One, XBox 360, PS4 and PS3) is an action adventure game by Bandai Namco Entertainment with a point-and-click game play.
Players (it is a single player game) play as Finn, with Jake as his sidekick which the player can "use" at occasions (see below). The game starts with them receiving a report at their Tree House that the Candy Kingdom is in trouble and they went to investigate.
There will be tutorials available and reminders at times (I think this is only available in the first chapter, to help players get used to the game play), although it can be quite difficult for 7 to 8 years olds to try to solve the problems all by themselves. Abby managed to get the first part of the first investigation solved on her own, but she was a bit stuck in the second part as she wasn't used to combining items together to make something else (see below).
Although it is a single player game, you don't have to work it out all on your own. Players can always work as a team to solve the problems to make it more fun!
|When the previous puzzle is unsolved, the next puzzle will be locked until players are ready to move on.|
|Jake being useful!|
|Funny dialogue. At least we know that the item isn't needed!|
|Occasional multiple choice questions and answers. It really makes you think!|
|Reminder of what to do with some items that are meant to be combined with others. The tutorial and reminders only appears in the first chapter to get players used to the game|
|Inventory shows what you have picked up, notes written down, and reminder of what each buttons do.|
This is also where you combine items together to make something else
The normal tactic is to investigate every single corner of the scene (just like all real investigators do!), talk to everyone and pick up anything you can. Sometimes you'll see something that looks useful but you can't use, meaning that you aren't ready to use it yet and it's not part of the current investigation. Do take note of it and go back later.
The only problem here is that the game only saves at particular checkpoints. So if you have collected a lot of items but couldn't get to the next checkpoint before you have to shut down the game, then you'll have to do it all over again, including talking to people.
Occasionally, you'll get a multiple choice Question and Answer (Q&A) part, which is a classic feature in a point-and-click game and you can either find a lot of information from it, or solve a problem by studying the answer choices. Even if you get it wrong, you can try again. I haven't come across a long Q&A sequence yet where you'll have to answer several questions correctly in a go or you'll have to start from the beginning, but there is a possibility that it will appear, and when it does, it'll help to write the answers down!
A lot of times players will have to combine something together to make something useful. For example, when you picked up a bubble wand, you'll know that you'll be needing soap with it. It is really fun to put the puzzle together, but it can also give you a headache when you don't know what to put together to make something useful! That's the time when you just have to give it a go. You can check what you have in your inventory and try mix and match items to get something else.
I had to occasionally knock enemies down in Little Big Adventure (I don't remember whether I had to in Monkey Island as well), and it was my least favourite part of the game. But attacking an enemy discreetly (so they won't run after me or set off an alarm) is also a puzzle that requires solving, so I found it fairly fitting to the game.
But in Adventure Time: Finn and Jake Investigations, players will be transported into an arena mode to fight enemies. It's not difficult, and Jake's ability time (combo attack) makes it even more easy, but by pulling players out of a scene they were investigating, the Combat Time feels like a completely separate thing from the game. So again, it's my least favourite feature in the game, and I would rather Abby not play this part of the game (I'm very strict with this, they have been banned from Minecraft, a supposedly creative game, because they were hitting and actually killing each other in Survival mode, which I'm really not impressed with).
Overall, I like this game because of the puzzle solving, point-and-click game play, graphics and the sense of humour. All these are comparable with the classics and really reminded me of the good old days. I also think it'll be great for kids to train their logical thinking, or even creativity and imaginations, and problem solving skills. I would have preferred that the combat mode was designed differently though.
It's still a game worth recommending for the point-and-click fans, and I'm sure not everyone think about a short, occasional combat mode like I do.